![]() ![]() There’s a lot to consider when it comes to Endless Dungeon especially with all the random elements that apply with each run, like the floor layout and the extra weapons and upgrades you can acquire. ![]() We realised quickly that we needed to constantly be communicating with our teammate to decide where best to pop down turrets and which mid-run upgrades we should acquire.Īs de Waubert said, resources (which you regularly earn from generators that can also be targeted by enemies) are shared among the group, so discussions need to routinely be held on important decisions, such as whether to spend resources on a research station to unlock a new turret type. While ammo is mercifully not a resource (it was at one point, but the developers scrapped the idea), running from room to room guns blazing is going to get you killed or your crystal destroyed. So, it’s still tactical… but it’s all about getting to agree with others.’ All the resources, opening doors… it’s more of a social experiment in many aspects. ![]() ‘It’s only your plan, you don’t have to deal with anyone else. ![]() ‘Single-player will probably be a bit more tactical and strategic,’ explained de Waubert. We brought the subject up to de Waubert and Faguet, who were quick to assure that the game is tailored for both single-player and multiplayer, adding that your approach is quite different depending on how you’re playing it. Though de Waubert and Faguet don’t completely rule out the possibility of it being incorporated later. Dungeon Of The Endless had multiplayer too, but whereas it felt like an afterthought, we get the sense that you’re almost expected to play Endless Dungeon with other people… which makes the lack of cross-play (with so far no plans to add it post-launch) a tad disappointing. Perhaps the biggest difference is the new twin-stick shooter gameplay, which is both more dynamic and more suited to Endless Dungeon’s heavier emphasis on multiplayer. Rather than trying to reach the surface of a hostile planet, your cast of ragtag heroes are trapped on an abandoned space station and must work their way down through its various floors and escort crystals in order to progress and escape. Despite a similar premise and nuggets of lore here and there, that long-time fans of the studio’s Endless universe will appreciate, this isn’t a direct continuation of Dungeon Of The Endless. One thing we were told early on was that Endless Dungeon is not a sequel. It clearly resonated with a lot of players because after returning to more traditional strategy fare like Humankind, the studio is now launching a spiritual successor entitled Endless Dungeon. The end result may be truly unique or a jarring mess, luckily Endless Dungeon is the former.Ģ014’s Dungeon Of The Endless, a hybrid of rougelike, tower defence, and turn-based strategy could have easily suffered that fate, but Amplitude Studios’s ambitious efforts paid off, creating one of the more imaginative rougelikes out there. Mashing three or four genres together will certainly make a game more unique but having multiple, disparate, elements makes it very hard to ensure they complement each other. While there are plenty of games that marry two different genres, to create a one-of-a-kind experience, you rarely see a studio try and go beyond that. GameCentral checks out an early build of Endless Dungeon to see if its niche blend of rougelike and tower defence can win over new fans. Endless Dungeon – not quite Dungeon Of The Endless 2 (pic: Sega) ![]()
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